Fans of this genre already know what to expect combat that is straightforward and elegant. Just like classic shooters such as Blood and the original Shadow Warrior, an incredible amount of love and care has been put into each level, all of which feel interesting and unique.īeing a retro-inspired FPS, Dusk has basically the same gameplay as Quake. Detail not only in the intricacy of the maps, but also in the visual style. The level of detail in Dusk will prove to anyone who plays just what a step up from the bog standard retro imitation FPS. So 33 levels in all, and every one of them is unique and interesting. You enter the Otherworld and fight all kinds of monsters and cultists.Įach campaign consists of 11 areas, ranging in size but taking at least 10-20 minutes each, more if you explore. And the final campaign is a sort of nightmare realm. Beginning in the outskirts of the town, you go through factories and city streets, fighting cultists as well as soldiers. The next campaign is a sort of industrial zone. Barns, swamps, forests and more are the majority of the scenery here. The first is rural Pennsylvania, where DuskDude fights to survive against the cultists and mutant cows. There’s three different campaigns in Dusk, each with their own story arc and style. The chainsaw guys, fireball throwing cultists, mutant cows, and even shotgun wielding scarecrows are all on the hunt for you. Cutting through them with a pair of sickles, Dusk Dude escapes to the surface, finding himself trapped in the town of Dusk, Pennsylvania. In Dusk you play as the “Dusk Dude,” who wakes up in a basement about to be dismembered by chainsaw-wielding overall-clad burlap-sack-hood-wearing fellows. It’s a similar narrative here, with a heavy influence by Lovecraftian mythos. I imagine that Dusk is heavily inspired by Deep Silver’s Painkiller and Monolith’s Blood.
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